The game can be learned very fast and easily if complexity number is low.
Usually game duration is short this time. It takes more time to learn the rules of complex games,
but they can provide more game-diversity, more variety, and more opportunity to different tactics in gameplay.
Some base games have moderate complexity,
but later versions and variants of these games will usually offer more complex rules.
Random factor means the impact of goddess Fortune on the outcome of the game.
If random factor is high, usually the luckiest player wins.
For example, a game of simply rolling dices (and higher number wins) has random factor of 10,
while a chess game has only 1. At www.Print-and-Play.com
we usually design our games with low random factor.
The smartest, the most clever, the best strategist player has the biggest chance to win.
But our games have large random factor on game-setup. This means that every game is a completely different,
so different tactics can succeed.
The number of needed pages for the game. In some games, when gameplay includes using of pens/pencils,
you need a copy of certain parts of the game (play-field, map, etc...) for every party.
A4 pages per player:
This means, that each player must have a printed page of a character page, economical page, etc...
Currently you only need 6-sided dices to play our games.
These markers, coins, needles (or any small objects) can be used to mark something on a character, economical,
informational page. You can put these markers on numbers, boxes, graphic objects.
The color of these markers doesn't matter.
Colored markers, objects:
Usually one color for each player. But in some games colors represent other things.
If more than one shapes are shown, it means that each player need more than one type of markers in his/her color.
For example, in Isle of Domination each player has cities and armies.
Each player need a pen or pencil to play the game.
Colored brush-pen, pen, pencil:
Each player needs a brush-pen, pen or pencil in different color to play the game.